Hey takuroya thanks for taking the time to comment.
1-0 is the latest build, but that was before I started remaking it - with the new board and features.
The sad news is (for Starpath) is that I got a job in Industry and have had to switch over to Unreal Engine 4 - which means 2 things: - I am very short on time for personal projects - I am not using C# or Unity much any more as I'm trying to learn UE4 and C++
I do love Starpath, and should I start finding time to work on it again, I'll be sure to update this page. The project is currently on hold until I get more time.
hey not bad! i didn't realize the goal of the game until i got the game over screen, so now i might be up for playing again once i'm in the mood again to click a bunch, but i really love traveling and taking part in the economy across these worlds, the risk of trying things for random fail/win scenarios was exciting and tense, although felt a bit too random to be worth risks at times, but overall i can say i enjoyed this and i think some refinement would go a long way... would be happy to offer further feedback if you thought it helpful, thanks for sharing this! (:
Thanks for giving it a go! I've been working on an improved version for some time, but it's in Unity and I've started learning unreal so it's slightly on hold at the moment - but in an ideal world I'd like to get that finished and I'll give you a shout when thats done. This version was finished a day after the game jam so I'd agree it lacks a lot of clarity, robustness and guidance!
@Raistael thank you for the feedback, it is a known bug, there will be a new version out before the new year with many many improvements, including fixing the resolution issue. Sorry about the inconvenience and delay in response.
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please update
is 1-0 the latest update???
Hey takuroya thanks for taking the time to comment.
1-0 is the latest build, but that was before I started remaking it - with the new board and features.
The sad news is (for Starpath) is that I got a job in Industry and have had to switch over to Unreal Engine 4 - which means 2 things:
- I am very short on time for personal projects
- I am not using C# or Unity much any more as I'm trying to learn UE4 and C++
I do love Starpath, and should I start finding time to work on it again, I'll be sure to update this page. The project is currently on hold until I get more time.
hey not bad! i didn't realize the goal of the game until i got the game over screen, so now i might be up for playing again once i'm in the mood again to click a bunch, but i really love traveling and taking part in the economy across these worlds, the risk of trying things for random fail/win scenarios was exciting and tense, although felt a bit too random to be worth risks at times, but overall i can say i enjoyed this and i think some refinement would go a long way... would be happy to offer further feedback if you thought it helpful, thanks for sharing this! (:
Thanks for giving it a go! I've been working on an improved version for some time, but it's in Unity and I've started learning unreal so it's slightly on hold at the moment - but in an ideal world I'd like to get that finished and I'll give you a shout when thats done. This version was finished a day after the game jam so I'd agree it lacks a lot of clarity, robustness and guidance!
Doesn't seem to handle resolutions properly, especially the ones below 1080p. Also listed resolutions that I can't support
@Raistael thank you for the feedback, it is a known bug, there will be a new version out before the new year with many many improvements, including fixing the resolution issue. Sorry about the inconvenience and delay in response.