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StarPath

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Devlog

  • StarPath is currently on hold
    September 23, 2019 by HonestDan
    1
    The sad news is (for Starpath) is that I got a job in industry and have had to switch over to Unreal Engine 4 - which means 2 things: - I am very short on time for personal projects - I am not using C... Continue reading
  • Working on animations and camera panning when discovering new planets
    December 11, 2018 by HonestDan
    2
    #update, #feature, #ui, #animation, #coding problems
    Over the last two days, I’ve mainly been working on getting the flow of the game to a state that helps the player understand what’s happening. For the majority of the time I’ve been working on S... Continue reading
  • How does StarPath work?
    December 10, 2018 by HonestDan
    2
    #tutorial, #guide, #how to play, #overview
    In StarPath, you have one primary goal: not to get caught by the *Galactic Authorities* (GA) who are chasing you. You start the game 8 turns ahead of the *GA*, and have a choice in how you wish to pro... Continue reading
  • StarPath is working towards an Alpha build
    December 09, 2018 by HonestDan
    2
    #starpath, #card game, #board game, #space, #spaceship, #strategy, #introduction, #accountability
    Back in September 2018, I designed and created a game with my friend Elysia Griffin as part of a gamejam named the KrassNJam. During that gamejam, the brief was set to create a game "where you build b... Continue reading
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