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Devlog
- November 21, 2017 by HonestDan#prototype, #tower defence, #puzzle, #how to play, #guideIf you were planning on trying out the prototype, it may be wise to check out this video first - as there are no tutorials or hints on how to play!... Continue reading
- November 21, 2017 by HonestDan#prototype, #puzzle, #hybrid, #towerdefenceAhhh it’s been quite a lot of effort, and a lot of hours, but the game prototype is done! Not sure how I thought I’d be able to get it all done yesterday, I barely even finished today. The final a... Continue reading
- November 21, 2017 by HonestDan#turret, #puzzle, #defence, #hybrid, #prototypeI had hoped to finish the prototype today, after setting out an ambitious to-do list that looked like this: Implement all the special abilities on the Base Defence game Allow turret to target tiles an... Continue reading
- November 21, 2017 by HonestDan#vector math, #simple ai, #defence, #tower, #puzzleToday was an important day in history. No, it wasn’t due to the hours lost in bugs or vector maths. It was the addition of a self defence system to the base! The turret mechanics has begun, and it w... Continue reading
- November 21, 2017 by HonestDan#tower defence, #turret, #lane, #puzzle, #prototypeSo, lets start with the fun bit! Enemies spawn, attack, and can be killed! Unforuntatley I haven’t got round to getting the turret implemented, so for now I will just enjoy squishing on them with th... Continue reading
- November 21, 2017 by HonestDan#tower defence, #prototype, #match3, #puzzleSo I am still behind schedule, but progress is good! Had a long day working on things today, streamed for an unhealthy 15 hours so.. yeah! The main changes then: The special abilities in matched chain... Continue reading
- November 21, 2017 by HonestDan#puzzle, #tweening, #bugs, #prototypeThe days go fast!! It’s a little disappointing I’m already a day over my scheduled time-table - but I am enjoying and everything I’ve done has been worthwhile. I just have concerns about the len... Continue reading
- November 21, 2017 by HonestDan#puzzle, #prototype, #rules of game, #designToday was a day of adding visual feedback to the game. This process took a little restructuring of the main update loop. The end result is great, it is now possible for the player to track what happen... Continue reading
- November 21, 2017 by HonestDan#puzzle, #2d array, #match3, #prototypeSo I didn’t quite finish the game design document it turned out. The ideas and concepts had been decided on, though I had not designed any algorithms or class structures in order to structure and im... Continue reading
- November 21, 2017 by HonestDan#GDD, #game design document, #planningI had to wait 2 hours for my car to get some work done on it. I decided to think up a new project to work on to expand on my current understanding of Unity and C#. Something small. A puzzle game. A ga... Continue reading